Days Gone just doesn't have that kind of twist.Īnd while the game is generally pretty intuitive as far as missions and menus go-it does a great job listing out "storylines" to follow, the map is nice and clear, and skill trees are super basic-sometimes it does a bad job at telegraphing exactly what you're supposed to do next. Compare it to something like Dying Light, an imperfect yet refreshingly unique take on the zombie apocalypse that blended RPG elements with a fun parkour system and creative day/night cycle. But there's very little that strikes me as particularly creative or fresh about Days Gone. (Note: I really disliked the crafting stuff in The Last Of Us also.)įor open-world junkies, fine. You can't hold very much of anything at a time, so you'll use it up then have to search for more. Then there's all the ammo, the searching of corpses, the prying open of car trunks, the myriad side missions and plethora of busy work. One must constantly pick up all the materials one needs to craft one's healing items and Molotov Cocktails. The tedium really starts to kick in after a while. Only having three guns at a time is also a pain, as it would be nice to switch between an assault rifle and shotgun on the fly. The one melee weapon that doesn't break is your knife, but it takes forever to kill something with it. Having to fix up your hatchet or any other found melee weapons becomes tiresome quickly. This makes melee a much better way to take out all but the most distant enemies, and even then it can be a chore since good melee items break quickly. The game could really benefit from a lock-on system, as aiming (especially up close) can be pretty wonky. Forced stealth missions where you have to follow Nero agents around and toss rocks to distract armed guards, not so much.Ĭombat is okay. Sneaking around, taking out zombies or living enemies with stealth, then getting in a big fight where you brutally murder your foes with a hatchet after you run out of shotgun shells-resources are limited, but not that limited-can be a blast . Days Gone is a rarity in that it's a wholly new IP rather than a sequel or a reboot or a remake or a remaster, but it doesn't do very much that's actually new in any meaningful way.
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